Intel Startup Challenge

Join the most disruptive gaming and esports startup Challenge!

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The Intel Challenge is the most disruptive startup competition in the gaming and esports sectors. For its first edition, Intel, ESL Gaming and VivaTech are joining forces to highlight the best startups which are disrupting these sectors. From artificial intelligence, machine learning, saas platforms to IoT and 5G solutions, all services and products are eligible to apply.

Innovation is playing an increasingly bigger role in the gaming sector: Startup investments in the world are increasing significantly, the uses are diversifying, the gaming community is scaling and the Covid-19 Crisis has contributed to boosting passions for gaming as well as the popularity of esports.


Technology is also a key factor in the development of this ecosystem and new challenges are emerging:

FUTURE OF GAMING AND ESPORTS

How Technology is helping unleash gaming and esports adoption

  • 5G technologies changing the way of consuming gaming and interacting with others
  • Cloud gaming redistributing the cards of hardware consumption and the way people consume gaming (cross-device for example)
  • Other DeepTech product or solution

ECOSYSTEM DEVELOPMENT

How Technology is allowing better engagement of the Gamers communities

  • Platforms
  • New engagement tools
  • Betting solutions
  • New monetization models
  • Physical competition engagement tools

DEMOCRATIZATION

How technology is opening the doors of the esports world to a wider public

  • New immersive experiences through AR and VR
  • Tools to automatically dissect, explain games and combats

TRAINING

How does technology help improve Gamers’ level

  • Artificial intelligence
  • Machine learning
  • Tracking and Mapping technologies to analyse gamers behaviors
  • Matching algorithms between gamers
  • IoT to improve gamers connectivity and comfort

GAMIFICATION

How is Gaming helping other Business sectors create new products and solutions

  • Develop employer brand
  • Internal employee engagement tools (team building, relationship, etc)
  • Gamification of work processes

POSITIVE IMPACT

How does Technology help the esports industry become more responsible and Tech4Good

  • Carbon impact: energy consumption, servers, game development (responsible technologies), responsible IoT
  • Accessibility: inclusion,women in gaming, disconnected zones
  • Education: educationnal continuity
  • Health: use control, sport, social life, psychological health


Rewards

Winning Startups will pitch at the Grand Festival Gaming, taking place from November 18th to 22nd, gathering all the gaming and esports community.

Intel

  • 4 Intel NUC Extrême or equivalent (approximated value 10K€)
  • 3 hours mentoring meeting with Head of Marketing France at Intel
  • 3 hours of meeting with a technological specialist at Intel relevant for the Startup

ESL Gaming

  • 3 hours mentoring meeting with Desiré Koussawo (20 years of experience in Esports and Community Gaming in France)
  • 3 hours mentoring meeting with France Esports experts
  • A Startup Corner at the Gamers Assembly

Viva Technology

  • Meeting with top investors in the dedicated lounge during VivaTech
  • Pitch on stage for the final winners
  • Startup corners for the final winners
  • 2 VivaTech passes Edition 2021 for each selected startup

Level256

  • Benefit from a trimester of coaching from Level 256 and Paris&Co’s entertainment platforms:
  • 3 hours of 1to1 meeting with Level 256’s platform experts
  • Access to Paris&Co’s workshops (3 months)
  • Access to Level 256’s workshops and events (3 months)

 

More details regarding this event are coming soon… Stay tuned!

Overview

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October 23, 2020
Program dates Oct 19, 2020: 9:00
OrganizerViva Technology
Website Visit website
Targets
Africa, Antarctica Region, Antigua and Barbuda, Argentina, Asia, Australia and New Zealand, Bahamas, Barbados, Belize, Bolivia, Brazil, Chile, Colombia, Costa Rica, Cuba, Dominica, Dominican Republic, Ecuador, El Salvador, Europe, Fiji, Grenada, Guatemala, Guyana, Haiti, Honduras, Jamaica, Kiribati, Mexico, Micronesia (Federated States of), Nauru, Nicaragua, Northern America, Palau, Panama, Papua New Guinea, Paraguay, Peru, Saint Kitts and Nevis, Saint Lucia, Saint Vincent and the Grenadines, Samoa, Solomon Islands, Suriname, Tonga, Trinidad and Tobago, Tuvalu, Uruguay, Vanuatu, Venezuela
Sectors Computer games, EdTech, HealthTech

Activity